This reminded me of Egoraptor’s Sequelitis video about Castevania II: Simon’s Quest, wherein he criticized the delay on the whip because it didn’t fit with the more streamlined combat of the game, compared to the densely calculating combat of the first game. Like in the early Castlevania games, the whip has a delay on it, so that there’s a split-second between hitting the B button and the actual use of the attack. It’s not just that the movement speed is slow, but the sprite itself looks like it’s taking its sweet time, even though I’m supposed to be urgently finding my way up the Castle to save my mentor and kill Dracula. Right off the bat, the first thing I noticed is that my character moves slow as fuck. I decided to start with the first one, Circle of the Moon, and go from there. All three Castlevania games for the GBA are listed high on the console’s best-of lists, with Aria of Sorrow being the most popular. I wanted to check out Castlevania, not starting with Symphony of the Night, but picking a game that that’s somewhat well-liked. I’ve also played the Castlevania-inspired Touhou doujin game Koumajo Densetsu at some length. I’ve played a few hours of Portrait of Ruin and a few minutes of Symphony of the Night. Before I begin: I’ve never played a Castlevania game at length.
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